DSM Cloud Shadows

August 16, 2008 at 10:42 am (Uncategorized)

I thought I’d try using DSM on a simple cloud volumetric model build from lots and lots of layered planes and this is the result (note the next image is without DSM for comparison).

This actually worked fairly well, I think, though I wasn’t (yet) able to figure out how to actually make this technique work with particles (for e.g. nicer smoke).  One thing I’d like to do is implement one of the faked DSM self-shadow techniques for sprites (aka haloes); however, this would be a lot of work when I still have to figure out how to properly integrate with the real volumetric code being developed by farsthary.

Hopefully this example helps illustrate the usefullnes of DSM; later on I’ll post the renders I did while demoing at SIGGRAPH.

2 Comments

  1. Filipe Soares Dilly said,

    Very nice man! this is a project I really hope see in Blender.

    Thanks for the efforts! :)

  2. joeedh said,

    thanks for the nice comments!

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